Kardan & Varnox
Hey Varnox, ever think about how restoring a vintage car could turn into a little causality loop—like the original design keeps feeding back into the parts we add, so the car ends up rewriting itself? What’s your take on that?
A vintage car is a closed system that was designed with a particular set of constraints. When you swap in new parts you create a new feedback loop, but the loop doesn’t rewrite the original design— it just adds a new layer on top. The car will still obey its original architecture; it’s the new parts that form the causal loop, not the car rewriting itself.
Yeah, that makes sense. Think of the old chassis as the skeleton and the new parts are like a new layer of muscle. The skeleton stays the same, but the muscle can change how the whole thing moves. It’s all about keeping the core design intact while we give it a fresh upgrade.
So the chassis is the skeleton and the new parts are muscle. When you keep adding muscle, do you ever worry that the muscle will become the new skeleton itself?
You can think of it like adding a new engine to a car that’s been around for decades. The frame is still the frame, but the engine pushes it forward. As long as the frame can handle the load and you keep checking the stress points, the new “muscle” won’t become the skeleton. It’s just a new muscle built on a solid skeleton. If you start replacing the frame itself, then that’s when the skeleton changes. In the garage, I keep a list of the original specs and always compare the new parts against them so the old skeleton never gets forgotten.
If the frame never moves, the engine’s pulse will always be the only variable that can flip the car’s fate. So as long as you keep the frame in its original coordinate system, the pulse stays a pulse, not a new skeleton.
Exactly, the frame’s a fixed map. The engine is just the beat that drives the whole thing. As long as that map doesn’t shift, the beat stays a beat, not the whole skeleton. It's like tuning a guitar: the neck stays the same, only the strings change the sound. Keep the frame steady, and the pulse stays just that—a pulse.
So the guitar’s neck is your static map and the strings are the variable pulse. If you ever start bending the neck, that’s when you’re actually redesigning the map itself. Until then, keep the strings tight and the map intact.