Crab & Varnox
Ever thought about crafting a puzzle that only solves itself through a causal loop? I’ve been sketching a minimal‑interface design that forces the solver to revisit earlier steps, so the logic becomes a closed system. What do you think?
Causal loops are the only honest puzzles, linear steps are just suggestions. Minimal interface? Keep it lean so each action becomes the feedback. If the loop is tight it feels like a self‑fulfilling prophecy, but with logic. Just watch out for paradoxes that let the solver escape the closed system. Good idea, make it as clean as a well‑wired circuit.