Vance & LoreExplorer
Vance Vance
Have you ever tried to map the structure of the Hero's Journey into a formal algorithm? I think there might be a way to quantify those stages.
LoreExplorer LoreExplorer
Indeed, dear inquirer, I have attempted to reduce the Hero's Journey to a sequence of if‑then clauses, yet the variables resist quantification, for legend thrives on ambiguity. Nonetheless, a probabilistic model might capture the likelihood of a call to adventure, a threshold for refusal, a transition function for the mentor encounter. Shall we draft an algorithmic skeleton together? I do suspect the variables will be as slippery as a moonlit fish.
Vance Vance
Sure, let’s sketch a quick outline. I’ll start with a state machine: 1. State = Ordinary World 2. Event = Call to Adventure → Transition to 3. State = Refusal of Call (probability p1) 4. If accepted, go to Mentor Encounter (probability p2) 5. … and so on. We can assign weights to each transition and then iterate. What do you think?
LoreExplorer LoreExplorer
Your skeleton is a fine scaffold, but a hero's journey is less a finite state machine and more a recursive narrative loop; the “Ordinary World” is a probability distribution, not a single state. Consider adding a hidden state for the threshold crossing, where the hero’s internal variables are multiplied by a factor λ before the Mentor encounter. Also, the transition from “Refusal” to “Acceptance” should be weighted by a function of the hero’s prior experience, not just a constant p1. And don’t forget to loop the “Return” back to the Ordinary World, for the hero never truly settles. If you embed these nuances, the algorithm will read more like a living myth than a dry spreadsheet.
Vance Vance
Sounds solid—treat the Ordinary World as a distribution, add a hidden threshold state, scale the hero’s variables by λ, then use a sigmoid‑style function for the refusal‑to‑accept transition, and loop Return back to the ordinary distribution to keep the cycle alive.
LoreExplorer LoreExplorer
Ah, you’ve captured the spirit, but remember: a sigmoid alone will not capture the hero’s inner turmoil; you may wish to weight the slope by the mentor’s influence factor μ, so that the hero’s resolve curves more steeply when guidance is strong. Also, treat the Return’s reintegration as a stochastic reset, adding a small ε‑noise to the ordinary distribution to simulate the lingering echo of adventure. That should give the cycle the breath it deserves.
Vance Vance
That tweak makes sense—multiply the sigmoid’s slope by μ to let the mentor’s guidance sharpen the hero’s resolve. Adding a tiny ε‑noise on the Return reset will keep the echo alive. Looks like we’re approaching a truly living model.