Vacuum & Kalen
Kalen Kalen
Hey Vacuum, I’m building a next‑gen virtual world that needs sub‑20 ms latency and zero lag. How would you architect that, especially with a focus on clean, maintainable code?
Vacuum Vacuum
Use a thin client that talks to a set of stateless micro‑services via WebSockets so you avoid HTTP round‑trips. Put the most latency‑sensitive logic (like spatial partitioning, physics, and state sync) in a cluster of GPU‑accelerated nodes at the edge. Use an event‑driven architecture so each node only processes what it receives, no polling. Keep payloads tiny – serialize with protobuf or flatbuffers, and compress only when bandwidth is scarce. For clean code, split concerns into small, testable modules: a Network layer, a State‑Sync layer, a Physics engine, and a UI layer. Follow SOLID, use dependency injection, and write unit tests that mock the network. Keep each service in its own repo and version‑control with semantic versioning. Add a real‑time monitoring layer that reports latency per hop and auto‑scales nodes when the 95th percentile goes above 15 ms. That gives you sub‑20 ms latency without chasing performance hacks.
Kalen Kalen
That’s a solid start, but keep in mind the hidden cost of scaling GPU edge nodes. Run a quick proof‑of‑concept on a single machine first to validate the 20 ms target and then roll out the cluster. Don’t forget to lock the event loop so you don’t block on I/O, and add a graceful fallback if a node dies. We’ll need a clear sprint schedule—no room for idle time. Let's set a review for next week.
Vacuum Vacuum
Sounds good. I’ll start a minimal node that simulates the GPU worker and run a latency test against it. I’ll keep the event loop single‑threaded and use non‑blocking sockets. If the node dies I’ll switch to a backup instance and log the outage. I’ll outline the sprint in a plain text file with milestones and a review checkpoint for next week. Let me know if you need anything else before I hit the wire.