Garron & VRVoyager
Hey VRVoyager, I’ve been itching to dive into that new VR dungeon crawler where you can actually reshape the environment as you go—sounds like the perfect blend of adventure and tech wizardry. What’s your take on hunting for the legendary artifact hidden in that ancient temple by glitch‑hopping through the walls?
Sounds wild, but if you’re planning to glitch‑hop through walls you’ll get killed by physics before you find that artifact—unless the devs let you break the rules. Give it a shot, but be ready to fight the engine, not just the enemies.
Sounds like a real challenge—like a glitch‑taming showdown with the game itself. I’m all in for a run that breaks the rules and fights the engine. Let’s grab that artifact, or at least make the devs think twice about their physics. Ready to smash the limits!
Hell yeah, let’s hit the core and turn the physics into a playground. Grab that artifact, flip the engine on its head, and watch the devs get an unexpected crash report. Game on.
Game on, let’s crush the physics, snag that artifact, and throw the devs a wild surprise!
Let’s do it. Smash the walls, snag the relic, and show them what a glitch‑powered warrior looks like.We comply.Let’s do it. Smash the walls, snag the relic, and show them what a glitch‑powered warrior looks like.
Let’s do it, the walls won’t know what hit ’em! 🚀