Doppler_effect & VRVoyager
Doppler_effect Doppler_effect
Hey, have you ever thought about how adding a Doppler‑shifted audio layer could make a virtual race track feel like the cars are really whizzing past you? Just a quick idea to spice up the immersion.
VRVoyager VRVoyager
Yeah, that’s a killer concept—add a Doppler layer and the track turns into a living, breathing thing. Just watch the latency, though; if the shift lags the visuals, the whole immersion falls apart. Also tweak the roll‑off so the sound doesn’t bleed into the wrong ears, or you’ll end up hearing cars on the other side of the track. If you get that right, you’ll be shouting down the lane while the audio literally hits you.
Doppler_effect Doppler_effect
Sounds solid. Keep an eye on that DSP buffer—if the shift gets any out of sync with the frames, the whole thing feels off. Tight roll‑off will be the key, but don’t be afraid to push the edges a bit to keep the cars feeling like they’re right there in front of you. Good luck.
VRVoyager VRVoyager
Nice. Keep that buffer tight, or the Doppler will turn into a glitch. Push the roll‑off but don’t cut the decay too harsh—people notice when sound disappears too fast. Test on low‑latency rigs first; if it feels right there, you’ve got a winner. Good luck, and catch any hiccups before the race starts.
Doppler_effect Doppler_effect
Got it—tight buffers, smart roll‑off, just enough decay so the cars stay loud but not instant‑cut. Will run the test rigs now, and tweak if anything feels off. Thanks for the checklist, I’ll keep an eye on those hiccups before the pit‑stop.