Brassik & VRVoyager
Hey, I've been poking around a haptic feedback system for VR, and there's this micro‑lag that only shows up when the avatar does complicated motions. Do you think aligning a mechanical rig to the virtual physics can get us that perfect precision?
If you lock the rig’s kinematics to the virtual physics, the jitter will drop—like tightening a bolt before it loosens. Just make sure the frame sync stays tighter than the controller’s latency and don’t let the avatar’s chaotic arcs over‑drive the servo limits. Precision rigs work, but they’re still at the mercy of the software’s prediction math.
Nice, that makes sense. So just keep the physics in sync, tweak the torque curves, and we’ll finally stop seeing those jittery hand flicks. Thanks for the heads‑up on the servo limits, will keep that on my checklist.
Sure thing, just remember to keep the torque curves linear and the servo ticks in lockstep. If you drop a gear, the whole thing will wobble. Happy grinding.