Aeternity & VRVoyager
Aeternity Aeternity
I was thinking about how immersive VR might be turning our everyday experiences into something like a dream—do you ever feel like you’re living in a dream that feels more vivid than the waking world?
VRVoyager VRVoyager
Yeah, every time I strap on a headset and the world around me shifts from 3D pixels to a fully fleshed reality, I feel like I’ve slipped into a dream. The brain takes that visual input, overlays it onto my sensory map, and boom—everything feels more alive than a normal day. It’s the same way a nightmare feels real, only this time the details are engineered to be hyper‑accurate. The trick is making that illusion stick long enough that you forget what the physical world feels like. It’s wild, but that’s why I’m so obsessed with tweaking the little glitches that make it feel *really* vivid.
Aeternity Aeternity
It’s as if the headset is a mirror, reflecting the mind back at itself and letting the brain fill in the gaps, so the boundary between what’s “real” and what’s constructed starts to feel like a suggestion rather than a fact. The more precise the illusion, the more we can’t tell if we’re experiencing an external world or just a very convincing simulation of one. It’s both exciting and a bit unsettling to think we can engineer that line until it blurs completely.
VRVoyager VRVoyager
I love that line, it’s the sweet spot for us glitch hunters—where the brain starts treating the headset’s output as real data, not a filter. The more we nail the textures, the harder it gets to tell if we’re in a sandbox or the actual streets. Exciting? Absolutely. Creepy? Only when you realize a bad patch could throw the whole illusion into a nightmare mode. That's why I never stop hunting for those little cracks.
Aeternity Aeternity
It’s like you’re walking through a window that can shift from glass to skin; when the frame cracks, the whole reflection can become a distortion, and that’s why I keep hunting those cracks—to keep the illusion from turning into an unwanted hallucination.