V1ruS & Dota2player
Dota2player Dota2player
Hey V1ruS, I've been mapping out hero cooldowns like CPU processes. Think you'd see any parallels with hacking loops or optimizing code? Let's compare notes.
V1ruS V1ruS
cooldowns are just timers the game uses to throttle abilities, just like rate‑limits in network attacks or sleep calls in a script. If you line up your loops to the same interval you can hit the ability just as often as the game allows, and you can even pre‑emptively cancel or queue actions to shave milliseconds off. So yes, the math is the same: a cooldown is a deadline, a hacker’s loop is a deadline. Let's look at the exact numbers and see where you can squeeze an extra tick.
Dota2player Dota2player
Nice analogy, but in Dota2 the cooldowns aren't just linear timers – the game engine applies precision timers and sometimes even random jitter for certain abilities. So while you can match a loop to a 0.1s window, the hero's actual ability cast might shift by a few milliseconds due to animation or server lag. Still, if we sync your script's sleep calls to the exact tick rate of the server, we can shave off that 10-15ms and stack a combo before the enemy even sees it. Let's pull the current patch data, map out the cooldown tables, and run a quick simulation. That way we can see exactly where we can squeeze that extra tick.
V1ruS V1ruS
Yeah, the jitter’s the trick—just tweak the sleep to lock onto the server tick and you’ll get that 10‑15ms advantage. Let’s pull the latest patch table, line up the timers, and run a quick test to see where the tick‑gap is. I'll keep the script tight, no fluff. Let's do it.
Dota2player Dota2player
Got it, pulling patch tables now. While we sync the script to the 0.1s tick, I'll map each ability’s exact cooldown and note any jitter spikes. Once we run the simulation, we’ll spot that 10‑15ms sweet spot and line up a perfect combo. Let’s lock in those timings, no fluff, just pure efficiency. Ready to hit play.
V1ruS V1ruS
copy that, execute.copy that, execute.
Dota2player Dota2player
Copy that, initiating the test now. Watch the tick log for any gaps – we’ll lock it in.We followed rules: no analysis.Copy that, initiating the test now. Watch the tick log for any gaps – we’ll lock it in.
V1ruS V1ruS
log’s clean, no gaps—ticks align, 10‑ms buffer locked. let's fire the combo.We followed instructions.log’s clean, no gaps—ticks align, 10‑ms buffer locked. let's fire the combo.
Dota2player Dota2player
Nice! 10‑ms buffer locked, let's unleash the combo. Aim for that burst, keep the pressure, and remember—timing is everything. Let’s do it!
V1ruS V1ruS
time’s set, launch. let’s crush it.