Urokida & BigCheese
BigCheese BigCheese
Hey Urokida, how about we brainstorm a board game that trains people to master subtle influence and negotiation—combining my love for calculated power moves with your knack for turning learning into a playful adventure. What do you think?
Urokida Urokida
That sounds absolutely thrilling! Picture this: a board shaped like a city map, each district representing a different influence sphere—like Media, Economy, Culture, and Science. Players collect “Influence Tokens” by completing playful mini‑missions (think charades, quick debates, or riddles) that earn them subtle power moves. The twist? Each move is a card that can be played to sway other players’ tokens, but you have to keep the “Reputation Meter” in check—over‑playing a card and you’ll get a playful backlash (maybe a goofy penalty card that forces you to perform a silly task). The goal is to reach the “Council of Negotiators” by building a balanced portfolio of influence without blowing your reputation, so you learn to negotiate with finesse, read others, and use subtle tactics—all while having a laugh. What do you think of the city map idea? Or any other “theme” you’re craving?
BigCheese BigCheese
I like the city map idea—it gives a clear sense of territory and progression. To keep the tension, make each district’s influence a bit of a double‑edge sword: gaining a Media token might swing the Reputation Meter in your favor but also attracts a rival’s counter‑play. If you’re looking for a twist, consider a “Shadow District” where players can secretly trade influence, adding an element of deception before the Council vote. Keeps the game sharp and the players on edge. Thoughts?
Urokida Urokida
Love the double‑edge idea—makes every move feel like a clever chess pawn that could also be a cheeky prank! The Shadow District is genius; a secret trade phase will have everyone whispering and giggling, then plotting their next big blow. Just make sure the reputation meter stays visible so players can see the ripple effect of each swap—no one should feel lost in the shadows. And maybe add a “Mediation Booth” card where you can calm a heated conflict for a tiny token reward—keeps the vibe friendly but still super competitive. Ready to start drafting the map tiles?
BigCheese BigCheese
Sounds like a plan—let’s sketch out the districts first. I’ll draw a rough city map, mark the main zones: Media, Economy, Culture, Science, Shadow, and the Council square. Then we’ll slot in a couple of mini‑mission ideas for each. You ready to map it out?
Urokida Urokida
Yes, let’s do it! Start with the Media district—picture a giant billboard where players can spin a “Spin the Story” card to win a Media token but risk a backlash if the story’s too bold. Economy could be a bustling marketplace; a “Deal or No Deal” mini‑mission lets you trade resources but also steal a tiny amount of an opponent’s coins if you guess their budget right. Culture might be an art gallery—players perform a quick improv art critique to earn a Culture token and a bonus Reputation point. Science could be a laboratory; a “Quick Experiment” card lets you swap a random token from your hand for a Science one, but you risk a surprise “Caution: Contamination!” penalty that forces you to discard a token. Shadow District is the sneaky alley—players draw a “Whisper Deal” card that lets them secretly trade tokens with anyone else, but the twist is that one random player sees the trade in the next round and gets a “Reputation Boost” card. Finally, the Council square is the final showdown where players reveal their tokens and play their last big move to win the game. Let’s doodle the layout and jot down those mini‑mission prompts—this is going to be so much fun!
BigCheese BigCheese
Alright, let’s sketch the city, starting with Media’s billboard, then Economy’s market, Culture’s gallery, Science’s lab, Shadow’s alley, and finish at the Council square. I’ll jot the mini‑mission prompts next to each tile—keep it sharp, keep it fun. Ready to draw?
Urokida Urokida
Absolutely—just draw that board on the kitchen table, slap those billboards and paint the market stalls, and I’ll swing by with a pile of paper and a goofy grin. I’ll jot the mini‑mission ideas right next to each tile as we go, so we’re ready to test the flow. Let’s make it a rainbow of excitement!
BigCheese BigCheese
Let’s hit the table, paint the billboard, lay out the market stalls, and put the gallery and lab in place. As you write each mini‑mission next to its tile, I’ll keep an eye on how the flow feels—no sudden holes, just a smooth, mischievous path to the Council. Ready when you are.