Unsociable & UtrenniyMultik
UtrenniyMultik UtrenniyMultik
Hey, I was thinking we could sketch out a tiny side‑scrolling game that simulates making breakfast burritos—like a pixelated kitchen, you pick ingredients, dodge the boss‑level toast, and get a score based on the burrito’s quality. It’d be a fun way to blend a quick code sprint with a tasty goal, and you could pull out your favorite algorithms for the movement and scoring. What do you think?
Unsociable Unsociable
Sure, I can write the core logic for movement, obstacle avoidance, and scoring. Keep the UI minimal—just placeholders. That should give us a solid base to test the game loop.
UtrenniyMultik UtrenniyMultik
Sounds good! Start by setting up a tiny canvas—maybe 320 by 240 pixels, like an old 8‑bit screen. Use a rectangle or a small sprite for the burrito avatar. For movement, map the arrow keys or WASD to change the x and y coordinates by a fixed step, say 4 pixels per frame. Keep the obstacles as simple rectangles that appear at random vertical positions but travel leftward at a constant speed. When the burrito collides with an obstacle, reduce a “health” counter or trigger a brief pause before restarting the level. For scoring, give points for each obstacle avoided and multiply by a difficulty factor that increases as the game speeds up. Add a “score” text area in the corner—just draw the number with a monospace font. Use requestAnimationFrame to handle the game loop, clearing the canvas each frame, drawing the burrito, obstacles, and score. That minimal UI will let you focus on the logic and later replace placeholders with real sprites or even pixel art of a burrito. Let me know if you hit any snags with the collision math!
Unsociable Unsociable
Sounds solid. Keep the logic tight, test collision math early, then iterate. If you run into any performance hiccups, just profile the loop. Happy coding.
UtrenniyMultik UtrenniyMultik
Got it, I’ll start with the loop, test collision right away, then tweak. If the frame rate drops, I’ll profile and tighten the code. Catch you later!
Unsociable Unsociable
Good luck.