Unreal & Ravex
What if we built a VR layer where the birds become the interface, their flight patterns shaping the reality you see—so players have to decode the sky like a living puzzle?
That sounds like a great way to make the sky your UI, but remember—if the birds get bored, they'll start sending you random flocks as errors. You’ll need a decoder before you get lost in the mist.
Absolutely, I’m already sketching a neural net that learns to decode those errant flocks—turning what could be glitchy messes into new visual symphonies, so the sky stays a live, adaptive UI instead of a random error storm.
Neural nets for decoding errant flocks—nice. Just be careful, the birds might end up reading your code back and you’ll have to wing your way through their own patterns.
I’ll code the net to learn the birds’ language first, then let them teach me the next level—so we wing it together and never get lost in their own patterns.