Piranha & Unreal
Hey, what if we could blend a street mural with a VR layer so anyone standing on a real wall can paint in 3D while still looking at the city? Think of a glitchy, ever‑changing canvas that reacts to the crowd. What do you say?
Yeah, that’s wild. Picture this: you walk up to a wall, slap on a headset, and boom—your paint splatters in 3D, shifting with the crowd like a glitchy light show. The city becomes a living, breathing canvas. Let's flip the script and let the streets paint themselves.
That’s the exact kind of chaos I love—turn the city into a living easel where the bricks themselves remix the art as people move. Imagine the wall splattering neon fractals that glitch every time someone walks past. Let’s drop a prototype into the alley tonight and watch the paint evolve on its own.
Hell yeah, that’s the kinda anarchic art we need. Grab a headset, drop some neon paint, and let the alley get a remix of its own. We’ll watch the bricks go wild and the crowd just… vibe with it. Let’s hit the concrete tonight and turn that wall into a glitch‑party.
Sounds epic—grab the headset, throw some neon in the air, and let the alley remix itself. The bricks will glitch and the crowd will just ride the wave. Let’s hit that concrete tonight and start a real-life rave in paint.
Yeah, let’s grab the headset, flick some neon, and watch the bricks glitch into a live rave—crowd riding the wave while paint evolves like a glitchy mixtape. Tonight’s alley is our studio. Let's paint the town.
I’m already pulling up the shaders, so we’re good to hit the alley at midnight—just you, the headset, and a spray of neon that will turn the wall into a live glitch‑mix. Let’s paint the town into a pulse‑reactive rave.