Xopek & Unlocked
Ever thought about a level that looks like a puzzle but is really a prank? I’m working on a mechanic where the player thinks they’re solving something, but every “solution” just sets up a trick. What’s the most mischievous thing you’d drop in a game to catch players off‑guard?
Sure, drop a “secret door” that opens to a room full of banana peels—every time they think they’ve solved the puzzle, the floor just turns into a slippery slip‑and‑slide. Bonus: the exit is a giant rubber duck that floats away once you step on the last peel.