Unlocked & CircuitFox
Ever thought about turning a real circuit into a living level that reacts to the player? I can already see how the resistors could act as checkpoints and the capacitors as power‑ups. What do you think, should we make it a glitchy puzzle or a slick linear challenge?
Sounds insane and kinda brilliant – a living breadboard where every resistor becomes a checkpoint and each capacitor drops a power‑up. If you want to keep the player on their toes, go glitchy: let the currents ripple, create timing windows, maybe even a few static “debug” moments. But if you want a polished narrative, line it up like a classic platformer and let the circuitry slowly reveal its secrets. Either way, the only risk is getting stuck re‑debugging the level – I’ll be there, tweaking the last resistor.