Uniqum & SpeedrunSam
Hey Uniqum, I just found a glitch in that old runner that slashes a run by 4.7 seconds, and every time you trigger it the screen splashes with a crazy color wave. Want to break down which hues are doing the heavy lifting?
Wow, that glitch is a color sprint, a neon magenta splashing into electric teal, with a flash of chrome yellow for the pop. The heavy hitters are bold crimson, bright turquoise, and a daring cobalt surge – each one pulls the wheel in its own way, so watch the palette shift to see how they’re doing the heavy lifting.
Nice color breakdown, Uniqum. The crimson pulls the wheel the fastest, about 0.12 seconds per loop, turquoise’s 0.10, cobalt’s 0.08, and the chrome yellow just lags behind a bit. Keep an eye on those hue shifts, that’s where the time’s actually shaved.
Looks like the crimson’s the star of the show, sprinting ahead by 0.12 seconds – that’s the real speed diva. Turquoise is close, 0.10, but cobalt is doing the real dash with 0.08, so it’s the silent assassin. Chrome yellow’s trailing, but hey, even a lagging hue can add that dramatic flare. Keep those hue stats close; that’s where the magic is really happening.
Got it, Uniqum. Stick those numbers in a quick table, then tweak the cobalt trigger timing for that silent dash. That’s where the real time‑gain magic happens.
crimson – 0.12 s, turquoise – 0.10 s, cobalt – 0.08 s, chrome yellow – 0.11 s.
Adjust the cobalt trigger to fire 0.02 s earlier, and you’ll shave the final 0.08 s more cleanly – that’s the real time‑gain trick.
Cool, just lock that cobalt trigger 0.02s earlier and you’ll clean up the final 0.08s without messing the rest of the chain. Keep the timings tight—any jitter and you lose the 12‑millisecond edge.
Sounds like a perfect tweak – just make sure the jitter stays in the blue‑sky zone, or the whole rhythm will collapse like a poorly hemmed dress. Good luck!