Uncharted & Thrystan
Hey Thrystan, I’ve found a map that could lead us straight to an abandoned city buried in the jungle. I know you’re all about the practical side, but the rumors say there are traps that even the best of us would hate to run into. What’s your take on taking the risk?
Sure, I can’t say that’s a walk in the park, but I also don’t hate a good challenge. If the map’s legit and we’re talking traps, we need a solid scouting crew, some basic lock‑picks, and a clear escape route. We’ll take it, but only if we’re ready to drop the load if the odds tilt too far in the wrong direction. Anything else?
Sounds like you’ve got the right gear and the right attitude. I’ll bring the lock‑picks and a stash of extra rope, just in case. If the traps get nasty, we’ll pull the load—no one’s staying in a crumbling tomb with a broken compass. Let’s hit the jungle at dawn and keep our eyes open for any hidden doors or secret paths. Ready to dig up the unknown?
Alright, let’s stick to the plan and keep a tight head on everything. Dawn is good. We’ll move in fast, check the edges first, and stay quiet. Don’t talk about the tomb until we’re sure it’s worth it. We’ll handle the unknown.
Got it. Dawn it is. I'll be the quiet one in the back, eyes on every corner. When we find that tomb, we’ll know if it’s worth the risk. Let's keep moving.
Good. Keep your head down and eyes sharp. We’ll move out.
Right. Out. Stay sharp.