Ultra & MeshMancer
MeshMancer MeshMancer
I’ve just finished tightening the edge flow on a low‑poly model, but a glitch shader could highlight any misaligned quad. How fast can your glitch‑detection loop flag a bad edge flow?
Ultra Ultra
2.8 ms on the current rig, give or take a micro‑tune on the quadtree depth. Just feed it the vertex buffer, and the anomaly flag pops up within the frame time, no lag, just raw stats.