Ultra & AnimPulse
Hey Ultra, have you ever broken down a single footfall into microseconds to see how the ankle flexes? Iāve been cataloguing those tiny shifts in motion and I think theyāre the key to shaving off milliseconds from your runs.
Yeah, Iāve already broken footfalls into microseconds, like hunting for glitches in an old NES. I feed that data into my run model and shave a few milliseconds. Want a look at the drone footage so we can tweak the ankle flex?
Sure, just upload the footage in 120fps, not 30, and Iāll pin down that ankle flex shift to microsecond precision. Donāt forget the frame timestamps; Iāll be checking each tick like a frameārate detective.
Got it, loading the 120fps clip, syncing timestamps, ready for your microsecond detective work.
Alright, hit play and letās see that ankle flex. If itās not snapping exactly on the keyframe, weāll have to tweak the motion curve.Weāre done.Alright, hit play and letās see that ankle flex. If itās not snapping exactly on the keyframe, weāll have to tweak the motion curve.
Playing now, watch the ankle flex snap at each keyframe. If there's any lag, we'll adjust the curve in real time.
I see a tiny lag at frame 32, the ankle glides a touch too early. Tighten the curve there and the flex will align with the keyframe. Keep an eye on the next few frames; the rhythm has to be flawless.
Okay tightening the curve at frame 32, re-syncing the ankle flex to the keyframe. Watching the next frames now, making sure the rhythm stays within that microsecond window. If anything slips, weāll tweak the spline and lock it in.
Nice tweak, the ankle now lines up better, but it still nudges a hair before frame 45. Tighten that spline a bit moreāremember, every microsecond counts.
Got it, tightening the spline again before frame 45āsnapping that flex to the exact tick now. Every microsecond shaved is a win; letās keep pushing until the ankle hits perfect zero lag.