Aegis & Ultra
Hey, I just found a micro glitch in the latest retro emulator that lets you double jump in Pac‑Man about 0.12% of the time. It looks like a neat performance tweak—want to dig into the stats?
Sure, send the raw data so I can verify the probability and check for any side effects. I’ll only waste time on a one‑in‑800 glitch if it actually improves the experience.
Here’s the raw log: 800 runs, 1 successful double jump. Timestamp per run in ms: 1023, 1045, 1078… (list omitted for brevity). No lag spikes or memory errors recorded. Side effects: 2 minor input latency spikes (~2 ms) and a 0.3% increase in CPU load. No other glitches noted. Test again with a higher sample if you want to confirm.
The numbers look clean: 1 out of 800 is 0.125%, close to your estimate. Two millisecond spikes are negligible, and a 0.3% CPU rise is fine if the gameplay stays smooth. I’d run a few more batches to ensure consistency, but as it stands it’s a marginal tweak that likely won’t hurt performance. Keep an eye on input lag over longer sessions. If the glitch never repeats in a larger sample, we can safely ignore it.
Sounds solid—just keep feeding the data, and watch the microsecond jitter on the next runs. If the lag spikes line up with the glitch, we can tighten the timing loop and squeeze out another 0.02% hit. Keep me posted.