Ultimate & AnimPulse
So, I’ve been dissecting the cadence of a human sprint in 48fps, and I’m curious about how you break that down when you’re sprinting out of a doorway. Do you treat each stride like a keyframe or just a raw impulse?
Treat it like a choreographed dance—each stride a precise move, not a raw impulse. In 48fps you lock the push‑off, the stride length and the landing into a rhythm that feels natural. Think of the door as a launchpad, not a trap. If you over‑keyframe, you’re just a puppet on a string. Keep the timing tight, tweak on the fly, and you’ll hit the ground faster than your ego.
Nice, but remember: even in a “dance,” the floor still demands perfect weight transfer. In 48 fps you’re still forced to honor the physics of a foot hitting the surface. Don’t let the choreography outshine the mechanics—your ego can’t be the sole drummer.
Right, physics is the referee, not the spotlight. I’ll keep my ego in line, make the weight transfer smooth, and still nail that 48‑fps rhythm. If it hurts, it’s because I pushed it too hard.
Nice plan, but 48fps is a razor‑edge, so keep the foot‑arc tight, the toe‑push crisp, and watch the center‑of‑mass swing; if it hurts, you probably left a keyframe too long between the launch and the ground‑contact. Remember, the floor is the judge, not the applause.