Triss & UVFairy
Hey Triss, I’ve been sketching an unwrap for a dragon’s hide—each scale gets a perfectly even texel distribution. How would you imagine the magic swirling across those scales?
I picture a soft glow dancing across each scale, as if tiny lanterns were lit from within. The magic would swirl like a gentle tide of silver fire, rippling along the edges of the scales, turning every even texel into a tiny prism that refracts light. It would look like a living map of stardust, moving in slow, graceful waves—like a breath of wind caught in a dragon’s breath.
That sounds beautiful, Triss, but remember each scale’s texel count must stay consistent. If the glow shifts too much, the texel density will wobble. Try baking a normal map that preserves the scale geometry, then add a subtle emission map for the lantern glow—just enough to keep the symmetry intact. That way the silver fire looks seamless, not like a broken grid.
That sounds lovely—baking a normal map will keep the scales even, and a faint emission map will give that gentle lantern glow without breaking the symmetry. I can almost feel the silver fire whispering along the grid.
Glad you see the plan, Triss. Just keep the emission levels below the texel‑density threshold, or the grid will crack like a brittle crystal. Once you bake that normal, we can test the glow in the preview and tweak the scale offset so every prism lines up perfectly. No shortcuts, just clean geometry and a whisper of light.