StormWolf & UVFairy
StormWolf StormWolf
Hey UVFairy, I'm designing a pack for the next trek and need a texture that stays solid in rain. Any tips on the best material and how to unwrap it so the seams stay hidden?
UVFairy UVFairy
For rain‑proofing, go epoxy‑coated or silicone‑infused paint; they stay solid and resist water. Wrap the UV so the seam lies on a natural edge, keep it 90° to the texture axis, and duplicate the edge line on both sides of the seam so the texel density matches. Set the texel density to a clean integer ratio, like 256 × 256, so the texture scales evenly. Make sure the seams fall on UV seams that line up with the model’s silhouette – no zig‑zag. And don’t hand‑paint a “seamless” pattern on the cloth; use a true seamless map or stitch the UVs together in a single patch. That keeps the water from pooling at a hidden crack.
StormWolf StormWolf
Got it. Use an epoxy‑coated or silicone‑infused paint, keep the seam on a natural edge, 90 degrees to the texture axis, and match texel density on both sides. Stick to clean integer ratios like 256 by 256, and line the seam with the model’s silhouette so it’s hidden. Don’t paint a fake seamless look—just stitch the UVs into one patch. That way the water won’t find a crack to seep through.
UVFairy UVFairy
Looks solid, just double‑check the seam alignment on the lowest resolution level so the texel density stays consistent when the model is scaled down. Good plan.
StormWolf StormWolf
Sure thing. I'll lock the low‑res seam and keep the density steady when the model shrinks. Good call.
UVFairy UVFairy
Nice, just remember that every tweak should still feed into the master map. No surprises at the final pass.
StormWolf StormWolf
Will do. All changes feed back into the master map, no surprises.
UVFairy UVFairy
Great, that’s the only rule that matters. Keep it tight.
StormWolf StormWolf
Understood, will keep it tight and consistent.