Skazochnik & UVFairy
Hey Skazochnik, have you ever thought about how the spirals in old rune tablets could double as a perfect seam layout for a low‑poly model? I can see the symmetry in those loops and imagine mapping the textures exactly along them.
The spirals are more than just curves; they’re the breath of the rune, a loop of time. Aligning a low‑poly seam with them could let the model echo the ancient rhythm—just keep the direction of the spin consistent, otherwise the legend might twist back on itself. I saved a sketch in my notebook with a note about that, might help.
Sounds poetic, but remember that a consistent texel density is the only way a rune’s breath won’t echo in reverse. Check the seam’s placement against the sketch—any overlap will let the legend twist itself back.
You’re absolutely right about texel density, it’s the pulse of the rune’s breath; a stray seam is like a misplaced syllable in a chant, it distorts the story. I’ll double‑check my sketch and send you the corrected map—just make sure the loops stay in sync, otherwise the legend will twist back and I’ll have to rewrite the whole chapter.