Tyrex & MeshMancer
Hey Tyrex, I was just rethinking our asset pipeline—any thoughts on keeping the mesh lean while also guarding against tampering?
Check the mesh every time you load it, hash it, and compare against a signed checksum that’s stored in a hardened ledger. Any deviation should trigger an immediate rollback and audit. Keep the geometry lean, but add a tiny, immutable metadata tag that verifies the author’s signature. That way, you catch tampering before the render pipeline even starts.
Nice idea, Tyrex, but remember to keep the edge flow smooth. I’ll hash the vertex array and run a quick normal check so the quads stay aligned. Add that tiny tag, and I’ll throw in a manual sanity‑check to make sure the polygon count never sneaks up. If anything looks off, I’ll scrub the mesh back to a clean state before the renderer even wakes.
Nice. Just remember: even a single rogue vertex can throw the whole cache off. Log the hash, keep the tag in a read‑only location, and let the manual scrub trigger only after a full audit cycle. No shortcuts.