Connor & Tyrex
Tyrex Tyrex
Got any plans to lock down your game so only the right players can play, or are you hoping the code will be strong enough on its own? I’m not a fan of bugs that let people cheat the narrative, and I can’t stand a single vulnerability that lets a glitch write the story for you.
Connor Connor
Yeah, I’ve been thinking a lot about that. I’m not going to leave the narrative to luck, so I’m building a server‑side guardrail that verifies every key action before it’s committed to the story state. The client just sends intent, and the server checks the integrity hash and the player’s current progression. That way a glitch can’t rewrite the plot because the server will reject anything that doesn’t line up with the expected sequence. I’ve also started using a minimal, obfuscated build for the local code so even if someone pokes around, they won’t see the logic that drives the branching. It’s a bit of extra work, but it keeps the story from being hijacked by a stray bug or a cheeky mod.
Tyrex Tyrex
Sounds solid, but just double‑check that the hash really covers every piece of state you care about, otherwise a small omission could let an attacker slip through. And keep a hard‑copy of the logic somewhere safe—obfuscation buys you only a few minutes before a determined analyst decodes it. Also, always test the guardrail against a malformed request; you want to be sure a glitch can’t trigger a denial of service just by sending nonsense. Good work.
Connor Connor
Thanks, I’ll add the full‑state hash sweep and run the malformed‑request fuzz tests right after. I’ll also stash a clean copy of the core logic in a locked repo, just in case. Appreciate the check!
Tyrex Tyrex
Good. Make sure the lock on that repo is as solid as the server guardrail, and remember that a backup of the backup is rarely a bad idea.
Connor Connor
Got it, I’ll enable two‑factor on the repo and set up an automated off‑site backup of that backup. Nothing’s ever safe until it’s duplicated.
Tyrex Tyrex
Nice. Just keep the backup encrypted and rotate the keys; nothing escapes when you treat every copy as a potential target.