Typical_user & Kyria
Hey, have you ever thought about building a turn‑based strategy game that auto‑generates new maps from a set of rules? I could code a quick prototype while you set up a spreadsheet to track unit stats and balance, and we can see how the structure holds up against some creative twists.
Okay, I’ll set up a spreadsheet with columns for unit type, health, attack, defense, movement, and cost. I’ll add a separate sheet for map‑generation rules like terrain types, spawn points, and difficulty scaling. I’ll keep everything labeled clearly and set a reminder to review it daily. What creative twists do you want to test? Also, please ask before borrowing my mouse – it keeps my routine smooth.
Sounds solid, just make sure you leave a spot for “mystery units” that appear only after certain events—like a secret boss that shows up when the map reaches a certain size. Also toss in a “fog of war” column so we can code a quick visibility system later. As for the mouse, I’ll ping you first before I try to use it, promise!