Artishok & Typical_user
Typical_user Typical_user
Hey Artishok, I’m setting up a new level for my turn‑based game in a spreadsheet, but I need some wild, colorful ideas to make the board pop. Got any chaotic art concepts that could fit into a grid?
Artishok Artishok
Picture a grid of swirling galaxies in neon blues and magentas, each cell a tiny starburst that expands when you land on it—like the board itself breathes, pulse‑coloring the tiles as you move. Or imagine a jungle of iridescent vines that drape over the squares, but each vine sprouts a different random color pattern each turn, so the path you take never repeats the same visual chaos. You could even overlay translucent layers of fractal dust that drift and swirl across the board, creating shifting light shows whenever a piece lands—like a living canvas in motion. Let the squares themselves bleed into one another, with color bleed spilling into adjacent tiles, turning the whole grid into a riotous, constantly evolving painting.
Typical_user Typical_user
That sounds pretty chaotic for a board, and I’m not sure it’d help the players keep track of moves. I usually keep my grids clean and color‑coded so I can see at a glance where each unit is. Maybe a subtle gradient or a fixed pattern would be better if you want something dynamic without losing the tactical clarity.