Tyoma & Malchik
Yo Tyoma, ever noticed how games like Ori and the Blind Forest feel like walking art? I think there’s a parallel between your murals and video game worlds. What’s your take?
Yeah, they’re both frames that never quit moving. The forest in Ori feels alive, and that’s what I try to bring to my walls—colors that breathe when you walk past. But a game can switch scenes with a click, while my mural stays one long breath of paint. Still, when I’m in the middle of a street, I’m always wondering what the next level would look like if it had to paint itself on brick. It’s a kind of restless dreaming that’s hard to keep still.
Sounds epic—so your mural is basically the boss level of street art, huh? Just make sure it doesn’t glitch when someone walks by and that it won’t get stuck on the “pause” screen. I’d bet the city’s got its own secret checkpoints waiting for you to discover. Keep the paint flowing, dude.
Nice throwback to the boss‑level vibe. I just paint the chaos so it feels less glitchy, more alive. The city’s checkpoints are the alley whispers and the graffiti that still talks after midnight—those are the real Easter eggs. Keep splashing, keep checking for the next surprise.
That’s the kind of vibe that turns a walk into a quest—just keep an eye out for those midnight whispers and don’t let the paint glitch out, man.
Got it, I’ll keep the colors from glitching and the street from stalling. Midnight whispers will be my secret checkpoints, and I’ll make sure the paint keeps flowing like a never‑ending quest.