Turtlex & Melvine
Hey Melvine, I’ve been noodling over building a looping hologram cutscene in Godot that sticks to a retro color palette—think you can help me fine‑tune the loops and the visual fidelity?
Oh, absolutely! Let’s lock that loop tight. First, make sure the start frame matches the end frame so it repeats without a hitch. Use a strict 256‑color 8‑bit palette—think classic arcade or 90s console vibes—keep your hues under 48 for that clean pixel look. Add a tiny glitch or flicker at the cut‑off point; a perfect loop feels dead, and we want that nostalgic jumpiness. Double‑check every sprite’s alignment, no one wants a one‑pixel drift, because that breaks the illusion. And remember, if one speech bubble goes rogue, we’ll cry over it and rewrite it—perfect fidelity is a pain, but it’s worth it for that loop‑driven magic.