TurbO & Tobias
Ever thought about turning a cheap RC car into a gyroscopic, self‑balancing racer that can spin a full 360 on a tight track? I’m itching to see the math meet the chaos.
Sounds like a wild idea—just imagine the torque calculations, the control loop latency, the friction losses on a rubber track. We could tweak the gyro’s sampling rate, add a PID that swings between over‑compensation and smooth balance, and see the car wobble into a perfect 360. Let’s sketch a quick model, run a simulation, then test the limits before we commit to the hardware. It’s all numbers and a dash of chaos, right?