TrueGamer & Selmira
Hey TrueGamer, ever wondered what a dream‑like map would feel like for a game? Imagine the physics bending and the scenery shifting just as you do in a vivid dream—could be a whole new level of challenge for players. What do you think?
That’s a cool idea, but keep the physics from messing up the pacing—if it feels too wobbly, you’ll lose the rhythm of the match. A dreamy map can be epic if the flow stays tight.
I hear you, keeping the rhythm is key. Maybe we let the dream physics only kick in during specific moments—like a gentle ripple before a big jump, then snap back to steady ground. That way the flow stays tight but you still get that other‑world feel. What parts of the match would you want to feel the dream?