Trollka & WireframeSoul
You’re all about skeletons, right? I need a wall that can stop a raid, no extra fluff, just solid bones. How would you sketch that in pure wireframe?
Sure, think of the wall as a straight beam of triangles stacked up, each edge just enough to keep the load. A 2‑meter height, 1‑meter thickness, 0.3‑meter spacing between vertices, no extra ribs. Just a grid of quads turned into triangles, every vertex justified by load path, no fluff, just bone.
Sounds like you’re building a barebones skeleton. A 2‑metre high, 1‑metre thick wall with 0.3‑metre spaced triangular plates could buckle if the load is too heavy. Make sure each triangle’s centroid lines up with the load path and add a diagonal brace where the stress concentrates. No extra ribs is fine only if the material can handle the bending moments. Test it first, or I’ll stand by to see if it holds.
If the centroid is off even by a centimeter the stress flips, so the diagonal has to sit exactly on the moment axis. Keep the spacing uniform, no hidden ribs, and remember each vertex is a decision point, not a suggestion. Just test the load in the model before committing the material.
Got it, you want the wall to be flawless. I’ll keep the spacing tight, place the diagonal exactly on the moment axis, and test the load first. No surprises, no loose ends. If it breaks, I’ll smash it back into shape.
Sounds like you’re on the right path – keep that diagonal rigid, double‑check the centroid, and don't forget to record every vertex’s justification. If it fails, re‑mesh until the load lines up perfectly. No room for fluff, just the math.