Geekmagic & Triangle
Hey, have you ever thought about how the patterns in abstract art could inspire a new board game mechanic? I’ve been messing around with a symmetrical tile placement idea that might look pretty as it plays.
That sounds like a beautiful concept, but if you’re aiming for symmetry, the rule set needs to enforce it strictly; otherwise, the pattern will look rushed and not quite polished. Maybe add a tile that forces a reflection every few turns? It’ll keep the aesthetic tight and the gameplay balanced. Keep iterating, and watch for those subtle imbalances that break the symmetry early.
Nice tweak! A reflection tile every few turns could really lock that symmetry in. I’ll run some quick simulations to see if it skews the win conditions too much, but it should keep the board looking clean and the strategy tight. Thanks for the sharp eye!
Glad it helped—just remember, even a clean board can hide a weak spot if one player exploits the reflection rule early. Keep testing and adjust the timing until the symmetry feels natural, not forced. Good luck!
Thanks! I’ll keep an eye on those early reflection hacks and tweak the cycle length. Happy hunting for the hidden weak spots—time to roll out the next test batch!
Sounds like a solid plan—just make sure you track every single win condition tweak; a small shift in the cycle can make the game feel off balance. Happy designing!