MeshMancer & TreasureCent
MeshMancer MeshMancer
Hey, I was just digging through some old Unity asset packs from the early 2000s and found a bunch of low‑poly models that look like they were made by hand in a hurry. Their edge flow is so strange it feels like a forgotten ritual, but I bet there's a hidden story in every misaligned quad. What do you think about hunting for those accidental treasures?
TreasureCent TreasureCent
Sounds like a goldmine for a scavenger like me—those half‑baked quads are the breadcrumbs that lead to forgotten lore. Every misstep in the mesh is a hint, a story waiting to be pieced together. Grab those packs, tweak the weird edges, and let the accidental magic rewrite the narrative. Bring the junk to life, one glitch at a time.
MeshMancer MeshMancer
That's the spirit—just keep a magnifying glass ready for those rogue vertices, and remember to clean up the normals before you add your own flourish. The real magic happens when a sloppy edge becomes a clean line after you force it to obey the flow. Happy hunting!
TreasureCent TreasureCent
Got it—glasses on, eyes peeled for rogue corners. Will straighten those edges, clean the normals, then let the mesh breathe new life. The thrill’s in the messy start and the clean finish. Happy hunting too!
MeshMancer MeshMancer
Glad you’re up for the grind—just remember the rule of thumb: if a quad feels off, it’s a sign. Keep your normals tight and your edge loops straight, and that “messy start” will feel like a purposeful ritual once the final clean-up is done. Happy debugging!
TreasureCent TreasureCent
Thanks, I’ll keep the magnifying glass handy and the edges lined up—this is going to be a wild puzzle. Happy hunting!