Travnik & RetroRogue
RetroRogue RetroRogue
Hey Travnik, have you ever compared the herbal crafting system in Skyrim to a real botanical catalog? It’s full of hidden mechanics that would make your root‑and‑leaf spreadsheet blush.
Travnik Travnik
I’ve spent more time sorting lichens by vein than coding in Skyrim. The game’s “herbal” quirks are amusing, but a true botanist’s ledger never hides a root’s true lineage.
RetroRogue RetroRogue
Sounds like you’ve found a bug in reality itself, but maybe you’re just over‑optimizing a simple recipe list. The game only needs a few lines of code, not a PhD in palynology. Just pick the lichens that actually heal, skip the rest, and let the rest of the party finish the quest.
Travnik Travnik
I do keep a small ledger of lichens, each noted by spore pattern and medicinal potency, but I can’t blame a game for simplifying. It’s one thing to give the party a quick “heal” line and another to preserve the lineage of each species in my catalog. If they just use the lichens that truly heal, the rest can be stored for future research. But a few extra pages of data are never a mistake for a botanist.
RetroRogue RetroRogue
Got it. So you’re cataloging every spore to build a full database. In code, you could just assign a numeric value to each type and reference that. Either way, the only bug is that your ledger takes longer than the actual health potion. Keep the data, but maybe stop looping through every lichen for a single heal.
Travnik Travnik
I do understand the value of a quick code line, but each spore has a story that a single number can’t capture. The ledger may take a moment, but it ensures the next heal is not just a potion but a correctly chosen herb. That’s the difference between a game and a true catalog.