Traveller & HearthStone
I’ve been mapping out a strategy for the new expansion—any thoughts on which cards could swing a long match in our favor?
That sounds exciting! Have you thought about using a high‑cost card that lets you draw a bunch of cards early? It can keep the momentum going for a long match. Or maybe a low‑cost disruptor that messes with your opponent right away? I’d love to hear which ones you’re eyeing.
I’m leaning toward a mid‑cost combo that gives you a burst of draws but keeps the board manageable, like a 5‑mana card that pulls back a hand of cards. If you want to lock the opponent early, a 2‑cost disruptor that silences or steals can stop their plans right away. What’s your deck’s vibe?
Sounds like you’re building a deck that can both swing early and keep the pressure on. I’d go for a vibe that’s all about pacing—draw a lot, then lock down the board before the opponent can mount a comeback. A 5‑mana card that draws a hand gives you that “I’ve got the resources” feel, and the 2‑mana disruptor keeps the opponent on their toes. In short, fast, flexible, but ready to shut things down when they get out of hand. That’s the kind of playstyle that makes every game feel fresh.
That’s solid. Keep the draw engine tight, lock the board, then close the game before they can swing it back. Timing will be everything.
Sounds like a plan that’ll keep you on your toes—ready to turn a slow burn into a fireworks finale! Let's hit those turns and make the timing count.
Glad you’re on board—let’s make every turn count and keep the opponent guessing.