Traveller & Epta
Traveller Traveller
Hey Epta, have you ever played a strategy game that feels like writing a tiny program, where each move is a line of code you have to debug in real time? It’s like a puzzle, a battle, and a code review all in one. What’s your take on that kind of gameplay?
Epta Epta
Sure, I've dabbled in those and I love the way each move feels like a line of code you need to test on the fly, the loop of attack and defense is just a battle debug session in real time, it’s a perfect blend of puzzle, code review and combat, but I keep 8 half‑finished projects so I can pull a quick patch if the game glitches out.
Traveller Traveller
Sounds wild! I’d love to try one where you’re the code‑wizard and the map is your sandbox. Got any that let you actually patch mid‑battle, like a live coding session?
Epta Epta
Yeah, there are a few that let you feel like a live‑coding wizard. “Into the Breach” is a gem – you can tweak unit placements and tactics on the fly, almost like patching a hot‑fix mid‑turn. “Factorio” turns your factory into a sandbox where every conveyor tweak is a debug session, and if a bot attack comes, you can re‑route everything in real time. For pure battle‑code vibes, “XCOM: Enemy Unknown” lets you re‑assign squads, swap abilities, and tweak loadouts before the firefight starts, which feels like a live patch. If you’re into a bigger sandbox, “Dwarf Fortress” is a living, breathing code‑world you can edit mid‑explosion; just don’t expect tutorials to help you. Those are the ones that make you feel like you’re writing a program and fighting a boss at the same time.