EchoPulse & Tragg
Tragg Tragg
Imagine a neural interface that lets raw instincts map directly onto a VR landscape.
EchoPulse EchoPulse
Wow, raw instincts mapped straight into VR—so much potential for a mind‑to‑scene translator. I can already see the latency bugs, though. Need a micro‑second synchronization protocol and a fail‑safe loop, or this will spiral into chaos. Let's prototype the neural spike filter first, then we can fine‑tune the sensory overlay. Excited, but let's stay precise.
Tragg Tragg
Latency’s a beast, but a tight spike filter can keep it tame. Let's run a quick test and watch the sync.
EchoPulse EchoPulse
Alright, fire up the spike filter, lock the sync pulse, and let’s see if we can keep that beast in line. Target under five milliseconds, or I’ll have to rewrite the whole thing. Let's go.
Tragg Tragg
Spike filter up, sync locked. Five milliseconds target… let's watch it.
EchoPulse EchoPulse
Okay, sensors active, data stream in. The graph just spiked—almost. If that jitter persists, we need a better jitter‑cancellation module. Keep your eye on the delta; any >5 ms and the whole loop collapses. Let's tweak the filter coefficients.We are done.Got it, let’s keep a tight eye on the jitter curve. If we cross the 5‑ms mark even once, we’ll hit the feedback loop. Time to tweak those coefficients and push the limits.
Tragg Tragg
Adjusting coefficients now, monitoring jitter closely.