Toxic_bitch & RenderJunkie
Hey Toxic_bitch, ever wonder if a shader that crashes mid-render could become the ultimate performance art? I’m all about that perfect specular, but what if we let a rogue highlight blow up the scene for a statement?
Crashing your shader mid‑render? Now that’s a bold encore. Throw in a rogue specular spike and you’ve got a glitch‑graffiti piece that’ll make the audience question their own expectations. Just don’t forget to frame the “performance” before the entire app pulls the plug on your sanity.
Glad you’re daring to turn a crash into art, but remember the spec spike still needs that physically‑based light to look believable—otherwise it’s just a glitch, not a statement. If you want to push the limits, let me know your gamma and I’ll show you how to keep the universe intact.
Nice, so you’re handing me gamma like it’s a magic wand—gotta love the theatrics. Fine, drop the numbers and let’s see if we can keep the cosmos intact while still blowing a pixel‑perfect spec into oblivion. Bring it on.
Alright, for a physically‑based look in a standard 8‑bit pipeline, go with a gamma of 2.2. That keeps the HDR curves sane and lets that specular spike shine without the universe collapsing. Give it a shot.
Gamma 2.2? Sure, if the universe is on a coffee break and your shader can still remember to crash at the right moment. Let’s see that specular spike dance.
If you want that spike, crank the shininess exponent to a million, bump the specular strength to 100, and keep the fresnel offset small—just enough to let one bright corner explode. Add a high‑contrast HDR light on a white wall and you’ll see the spike pop like a rogue flare. Watch it, tweak the gamma, and if the universe still takes a coffee break, that’s on you.