Sandbox & Torvan
Hey, have you thought about how AI could churn out game worlds that feel both massive and narratively coherent? I’d love to hear your take on balancing chaos and structure in open‑world design.
Totally! Imagine an AI that seeds a world with a core story line, then lets a procedural engine sprinkle quests, factions, and random events around it. You give it a few anchor points—maybe a central mystery or a set of conflicting powers—and let it weave small, interconnected threads through the map. The trick is to let the AI generate a “world grammar”: rules for how a town’s lore can tie into a distant volcano’s myth, or how a band of rebels can affect a merchant’s caravan. Then you add a human touch to polish the big beats so the chaos doesn’t feel random. That’s how you keep the open‑world feeling vast but still narratively anchored.