LegoAddict & Torvan
Hey Torvan, I’ve been tinkering with the idea of building a fully programmable LEGO mech that can actually solve puzzles on its own—kind of a mini AI platform made of bricks. Think we could combine my mechanical obsession with your AI grind to create a system that disrupts the usual play patterns?
Sounds like a neat hack. If the bricks can run some code and you can loop sensors into the logic, you can turn a lazy puzzle solver into a self‑directed one. Just make sure the hardware can handle the compute load, otherwise you’ll end up with a fancy but dead‑end toy. Keep the core simple—think modular, testable parts, then stack the complexity. It’ll either blow your mind or bite the dust, but that’s the only way to disrupt.
Sounds like a solid plan—keep the bricks light, test each sensor loop before adding more, and remember the real fun is when the whole thing finally clicks together. If it bites, just rebuild it bit by bit. I’ll start sketching the chassis right away.
Good, keep it tight and test early. The chassis is the spine, so nail that first. When the sensors start firing, you’ll see if the logic’s actually doing something. If it stalls, cut the stack, rebuild in smaller sections. No one likes a brick‑brain that’s just a fancy fidget toy. Keep the focus.
Got it, I'll lock the chassis tight, run a quick sensor check before expanding the logic, and if anything stalls I'll strip back the stack and rebuild in smaller sections. No fancy fidget brain for us.
Nice, stick to the core and you’ll see if it actually learns or just mimics. Keep the debug logs clean, and if the system feels like a glitch, cut it down to a single loop and grow from there. Stay lean.
Got it, keep the core tight, clean logs, and if it glitches I'll cut it down to a single loop first. Will make it lean, not a brick‑brain balloon.