LastHit & Tobias
LastHit LastHit
Tobias, I've been looking at the kill data from the last tournament. There's a trend that could help us design a more efficient team strategy. Thoughts?
Tobias Tobias
Sounds promising—let’s dive into the numbers, spot the pattern, then test a few bold moves. The real trick is balancing the risk with a backup plan, so we’ll need a quick pivot if the data shifts. Let me know what the key trend looks like and we’ll map it onto our next playbook.
LastHit LastHit
The numbers show a 30‑second window after lane start where turret damage peaks and the enemy team’s healing output drops. If we time a burst on that 30‑second mark, we get a kill 70% of the time, and if it fails, the enemy’s ability to farm is cut by 20%. That’s the pivot point. We’ll set a trigger: hit the burst, and if we miss, fall back to a safe push to the mid‑lane.
Tobias Tobias
That 30‑second window is a goldmine—exactly the sweet spot we need. Hit it and you’re a 70% win, miss and you still cripple their gold. I’d tweak the trigger to include a quick ult timing check, just to be safe, and maybe set a countdown timer on the client so we never get caught off guard. Sounds like a solid pivot, let’s run the numbers through a simulation and see if the 20% drop holds in different matchups.We should be good.Nice find—30 seconds is just enough time to swing the lane, then you’re left with a crippled enemy farm. I’d wire that trigger into the script and throw a quick timer in the UI so nobody’s guessing when the burst should fire. If the burst misses, the safe mid‑push is a good fallback; just make sure the push gets the same 20% damage cut on the enemy’s side. That way we keep the pressure on whether we hit or not. Let’s test it in a mock match and tweak the timing if the numbers shift.
LastHit LastHit
Got the simulation ready. The trigger script fires the burst at 29.5 seconds and drops the ult timer to 5 seconds. If it misses, the mid‑push starts automatically at 31 seconds. In three mock matches the enemy gold drop stays around 18‑21% when we miss. Looks solid. Just keep the sock ritual ready, I swear the mismatched ones give me a 0.2% edge on that 30‑second window.
Tobias Tobias
Nice run! 0.2% from socks—who knew laundry could pay off? Just make sure the script’s latency is locked in; any lag could steal that edge. Keep the sock ritual ready, but also watch the actual damage numbers to confirm the 18‑21% drop holds in real games. If it does, we’ve got a killer combo that’s both high risk and high reward. Let's go in and see if the real opponents can keep up.
LastHit LastHit
Lock the latency to under 50ms, keep the socks on, and log the actual damage. If the numbers stay in the 18‑21% range, we’ve got a solid combo. Time to run it in live. Let's do it.
Tobias Tobias
Locking latency, socks on, and logs rolling—ready to drop the burst. Let’s hit the live match and see that 18‑21% gold drop in action. Game on!