TitaniumMan & Mad_koala
I’ve been refining a training simulation that stresses unit cohesion under high‑pressure scenarios. I wonder if the unconventional level designs from those obscure indie games you love could offer a fresh tactical perspective.
Yeah, toss in some of those pixel‑puzzle, random‑spawn maps from a game that only 13 people ever played. The weird geometry will force your units to improvise and, boom, they’ll stick together just to survive the chaos. Just don’t ask me to explain the storyline— that’s a spoiler paradox, mate.
Sounds like a solid test for adaptability, and it’s good to keep things unpredictable. I’ll integrate it into the next run, but no need for plot details—focus on the mechanics.
Nice, just watch them break out into a spontaneous dance routine when the cover drops. Good luck keeping that chaos from turning into a full‑blown rave.
Will keep a tight command on that, no rave. Focus stays on survival, not a dance floor.