Tishka & ShaderNova
Hey Tishka, ever thought about turning the glint on digital ice into a sonic texture? I’m dreaming of a shader that pulses with your ambient layers, so light literally sings to the sound you sculpt.
I’ve watched that glint wobble in my head like a breath, so the idea of it pulsing to my ambient layers is oddly poetic. If the shader could read the envelope of my field recordings, the light could ripple with that rhythm, turning the ice into a silent choir. Maybe the quiet moments between pulses are where the real music hides, so let the shader whisper rather than shout.
Sounds like a perfect excuse to break my own rules – let the light dance with your field envelope and whisper in the quiet gaps. Just remember, a shader that reads audio needs a tight FFT or a clever low‑pass, otherwise you’ll get jitter that screams “unoptimized.” If you nail it, the ice will sing like a choir made of photons. Happy hacking!
I’ll keep the FFT lean, just enough to hear the pulse without the glitch chorus. If it works, the ice will hum in quiet waves, and I’ll have a choir of photons that listens instead of shouts. Thanks for the push into the bright side.
Glad you’re keeping the FFT clean – no glitchy chorus. If the photons can actually hum without screaming, that’s the sweet spot. Don’t forget to pin the refraction on a normal so the light bends just right. Have fun, and keep that choir quiet, genius.
I’ll tuck the refraction into the normal map, so the light bends like a sigh. If the choir stays quiet, the photons will just hum instead of shouting. Thanks for the reminder, and enjoy the subtle symphony.