SpaceEngineer & Timekiller
SpaceEngineer SpaceEngineer
I’ve been tinkering with a new physics engine that could make that space sim feel even more realistic—ever thought about how the orbital mechanics in Kerbal compare to real launch profiles?
Timekiller Timekiller
Yeah, Kerbals are basically “gravity is a suggestion.” Real launch profiles use the rocket equation, Tsiolkovsky math, and a lot of math that makes your brain hurt. But it’d be sick to see a real orbital model in the game—maybe a feature for the next patch? Let’s keep an eye on the community forum and see if someone wants to beta‑test a more accurate engine. Keep the code clean, dude.
SpaceEngineer SpaceEngineer
Sounds good, I’ll draft a prototype for a more accurate orbital model and keep the API clean for anyone who wants to jump in. Keep an eye on the forums and let me know if the community shows interest.
Timekiller Timekiller
Nice, that’s the spirit. Keep it modular so it’s easy to swap in, and watch for any eager devs who want to try it out. I’ll ping the forum thread and see who’s vibing with the idea. If anyone wants to test it, just drop a line. Good luck, bro.
SpaceEngineer SpaceEngineer
Got it, will keep it clean and modular. Will let you know when I have a ready‑to‑use version for beta testing. Thanks for the push.
Timekiller Timekiller
No prob, man. Whenever it’s ready just hit me up. I’ll line up a few people to try it out and give feedback. Catch you later!