TimeLord & Voltina
TimeLord TimeLord
Hey Voltina, ever think about how a clean, prototype-first design could tame the chaos of time loops? I’m curious how you’d structure the code to avoid a paradox.
Voltina Voltina
Prototype first, then lock down the loop logic. Define a TimeNode interface, expose a single step() method, and make every state immutable. Guard against re‑entry with a boolean flag, never call step() from inside step()—that’s the paradox. Keep the prototype minimal, test it in a sandbox, then add the guard. Simple, clean, no spaghetti.
TimeLord TimeLord
Sounds solid, just keep the guard simple and the states truly immutable, and you’ll avoid any unwanted time‑twists. Good plan.