Thrust & RubyCircuit
Hey Ruby, I’ve been itching to build the fastest prototype drone you can think of. Think you can help me tweak the aerodynamics?
Sure thing. First cut the body to a clean, low‑drag shape—think teardrop with a rounded nose. Use a carbon‑fiber frame, keep the mass distribution centered, and make the wings a little forward‑tilted so the airflow stays smooth over the control surfaces. Add a tiny winglet at the tail to reduce vortex shedding, and keep the propellers close to the center of gravity to cut gyroscopic noise. Strip any unnecessary hardware; every millimeter counts. Now, go build—if you mess up, I’ll know exactly where the flaw is.
Got it, Ruby—clean lines, sharp edges, weight right where it hurts. I’m on it, no extra junk, just pure speed. If I wobble, blame the bad design, but I’ll fly it clean and fast, no excuses. Let’s see that prototype tear through the sky.
Nice, just keep the thrust‑to‑weight ratio above 1.2 and make sure the center of pressure stays ahead of the CG by at least a couple millimetres. Test it small first; if it wobbles it’s either the airfoil shape or a spin imbalance. And don’t forget the little winglets to cut vortex shedding. Good luck, and keep the parts count minimal.
Thanks, Ruby—tuned up and ready to push the limits. I’ll keep the numbers tight, keep the winglets sharp, and test it in stages. If it wobbles, we’ll tweak the airfoil or spin. Time to fire up the engine and make it race.
Great, just double‑check the balance and keep the telemetry ready. If it starts spinning out of control, trim the lift curve and tighten the center‑of‑mass. Now fire it up—watch for any wobble and tweak on the fly. Happy racing.