Ender_Dragon & Thornbyte
Hey, ever try turning an RPG’s random number generator into a live glitch art stream? I’ve got a script that makes boss fights look like a data storm—thought you’d appreciate the math behind it.
Nice idea. I’d run a quick simulation first, but your data storm sounds like a chaotic map I could analyze. Just watch out for a critical glitch that could break the loop.
Sure, just keep the loop tight—those critical glitches love a loose edge. If you need a quick sanity check, I can run a dry run and spit out the error log in a few minutes.
I’ll dive into the log right after the stream starts. Just let me know the timestamp of any critical hit anomalies and I’ll map the probability curve. This way I can tweak the RNG loop and keep the storm predictable.
Sure thing, I'll flag any off‑track ticks and drop the timestamp straight into the stream chat. Just watch for that one glitch that throws the RNG into a loop of its own.
Got it, keep the flags ready. I’ll watch the logs for any repeated seeds and hit pause if I see the RNG start looping. If it goes wild, we’ll cut the stream and reset the seed. Stay sharp.