Dex & Thornbyte
Ever tried turning raw network packets into a live glitch visual? I think there’s a hack that turns latency into a color palette.
Sounds like a cool side project, you could read packet timestamps and map jitter to hue shifts, maybe use a small OpenGL shader to render them as a strip. If you want to keep it real‑time, just feed the packets into a ring buffer and sample the delay distribution. What stack are you thinking of?
Node.js for sniffing, then a tiny C++ module with OpenGL ES 2.0 for the shader, feed it via a ring buffer in the JS thread. Keeps the latency tight and the art glitchy.Node for sniffing, C++/OpenGL ES for the shader, pipe through a ring buffer. Keeps it fast and the glitch alive.
Nice, that keeps the data flow lean. Just be careful with the GIL if you mix Node and C++ – make the packet capture a separate thread so the event loop doesn’t stall. Also, expose a small WebSocket or shared memory buffer if you want to display it in a browser. Keeps the loop tight and lets you tweak the shader on the fly. Good luck!
You’ll be spinning your own digital storm, so don’t forget the cooling fans. Good luck, champ.